September 05, 2018
This week the patch will include some quality of life changes which will enhance new player experience, animation updates, and bug fixes!
New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection!
Invincibility, intangibility, and Strike charge-up overlays now flicker.
[All Characters] Shield release animation frame duration:: 8 >>> 10.
A few animations see revision this week. Ashani S Tilt, Zhurong S Tilt, and Kidd Dair. None are different in concept or frame data, and are instead improved.
AI now defaults to "on" in training mode.
Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches
If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such.
Added UI messaging for trying to join a match in progress, rather than indicating a system error.
Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw.
Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape.
Fixed a few bugs with how grabs resolve in 3+ player interactions.
Fixed a bug where a respawn platform would stick around if a player that was on it left the match.